13 posts tagged with "update"
Lecture | Designing for Machine Intelligence | Week 14
Friday, June 26th 2020, 1:41:32 amThe week before last on 4/29/2019, I attended a really awesome talk at the NYU MakerSpace called Designing for Machine Intelligence with…
Constant I/O | Final Thoughts on Making Video Games | Week 13
Friday, June 26th 2020, 1:41:32 amMaking Video Games When I was a kid of about 12, I vaguely wanted to “make video games”. This lead me to ask my mom to buy me books on the…
Constant I/O | Imps & Skeletons | Week 12
Friday, June 26th 2020, 1:41:32 amThis week, I started to animate a few of the ideas from my sketches of monsters from last week. Imp The first of which is this purple, imp…
Constant I/O | Moving To Godot Engine | Week 11
Friday, June 26th 2020, 1:41:32 amAfter watching several videos on the matter the past couple weeks and managing the general overhead of Unity, I finally made the switch to…
Constant I/O | 32x32 to 16x16 | Week 10
Friday, June 26th 2020, 1:41:32 amSo up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…
Constant I/O | Aseprite Animations and New Sprites | Week 9
Friday, June 26th 2020, 1:41:32 amAseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over PyxelEdit…
Constant I/O | Collaborative AR Game | Week 7
Friday, June 26th 2020, 1:41:32 am(Written by Omar Delarosa and Grant Ng) Birth of our conecept After our interview with each other we quickly realized that we both have a…
Constant I/O | Concept Art and World Building | Week 6
Friday, June 26th 2020, 1:41:32 amLast week, I spent a lot of time writing code for making procedurally generated levels.. That was fun. But it left me neglecting the overall…
Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5
Friday, June 26th 2020, 1:41:32 amConstant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…
Constant I/O | The Core Game Loop | Week 4
Friday, June 26th 2020, 1:41:32 amThis week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…
Constant I/O | Tilemaps | Week 3
Friday, June 26th 2020, 1:41:32 amThus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…
Constant I/O | Blend Trees and Animations | Week 2
Friday, June 26th 2020, 1:41:32 amAfter watching this amazing video tutorial on YouTube on making 2D games, this week’s breakthrough is discovering the magic of blend trees…
Constant I/O | Organizing Sprite Sheets | Week 1
Friday, June 26th 2020, 1:41:32 amAs part of my Ideation and Prototyping class at NYU I will be creating a game prototype and writing about the process each week. For the…
Written by Omar Delarosa who lives in Brooklyn and builds things using computers.