9 posts tagged with "unity"

Constant I/O | Final Thoughts on Making Video Games | Week 13

Thursday, May 1st 2025, 4:03:59 pm

Making Video Games When I was a kid of about 12, I vaguely wanted to “make video games”. This lead me to ask my mom to buy me books on the…

Constant I/O | Moving To Godot Engine | Week 11

Thursday, May 1st 2025, 4:03:59 pm

After watching several videos on the matter the past couple weeks and managing the general overhead of Unity, I finally made the switch to…

Constant I/O | 32x32 to 16x16 | Week 10

Thursday, May 1st 2025, 4:03:59 pm

So up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…

Constant I/O | Aseprite Animations and New Sprites | Week 9

Thursday, May 1st 2025, 4:03:59 pm

Aseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over PyxelEdit…

Constant I/O | Collaborative AR Game | Week 7

Thursday, May 1st 2025, 4:03:59 pm

(Written by Omar Delarosa and Grant Ng) Birth of our conecept After our interview with each other we quickly realized that we both have a…

Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5

Thursday, May 1st 2025, 4:03:59 pm

Constant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…

Constant I/O | The Core Game Loop | Week 4

Thursday, May 1st 2025, 4:03:59 pm

This week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…

Constant I/O | Tilemaps | Week 3

Thursday, May 1st 2025, 4:03:59 pm

Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…

Constant I/O | Blend Trees and Animations | Week 2

Thursday, May 1st 2025, 4:03:59 pm

After watching this amazing video tutorial on YouTube on making 2D games, this week’s breakthrough is discovering the magic of blend trees…


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Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

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