Constant I/O | Moving To Godot Engine | Week 11

Tuesday, April 16th 2019, 10:59:27 pm

After watching several videos on the matter the past couple weeks and managing the general overhead of Unity, I finally made the switch…

Constant I/O | 32x32 to 16x16 | Week 10

Tuesday, April 9th 2019, 1:47:39 am

So up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…

Constant I/O | Aseprite Animations and New Sprites | Week 9

Wednesday, April 3rd 2019, 12:36:32 am

Aseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over…

Constant I/O | Collaborative AR Game | Week 7

Sunday, March 24th 2019, 5:10:07 pm

(Written by Omar Delarosa and Grant Ng) Birth of our conecept After our interview with each other we quickly realized that we both have a…

Constant I/O | Concept Art and World Building | Week 6

Wednesday, March 13th 2019, 12:44:52 am

Last week, I spent a lot of time writing code for making procedurally generated levels. . That was fun. But it left me neglecting the…

Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5

Wednesday, March 6th 2019, 5:54:01 pm

Constant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…

Constant I/O | The Core Game Loop | Week 4

Tuesday, February 26th 2019, 10:42:04 pm

This week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…

Constant I/O | Tilemaps | Week 3

Monday, February 18th 2019, 3:01:37 pm

Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…

Constant I/O | Blend Trees and Animations | Week 2

Wednesday, February 13th 2019, 1:13:09 am

After watching this amazing video tutorial on YouTube on making 2D games , this week’s breakthrough is discovering the magic of blend trees…

Constant I/O | Organizing Sprite Sheets | Week 1

Wednesday, February 6th 2019, 7:14:49 pm

As part of my Ideation and Prototyping class at NYU I will be creating a game prototype and writing about the process each week . For the…

Moving To Gatsby

Saturday, February 2nd 2019, 10:36:30 pm

It’s been fun blogging with my own homebrew static blogging engine for the past year or two. Was a very lightweight way to play around…

Markov Chain Rhythms using SonicPi (ft. Drake)

Sunday, June 17th 2018, 3:13:08 pm

A few weeks back I started dabbling in using markov chains to make hip hop music . When I wrote that last post, there was one hurdle that I…

How To Build A Tiny Grid System with Stylus

Saturday, June 16th 2018, 3:57:17 pm

Background Since I moved my site/blog/etc over to this static, micro-site a while back , I haven’t given it much ❤️ codewise. There are a…

Moving Back To Github Pages (or Static Hosting Saga 3)

Thursday, June 14th 2018, 2:30:11 am

A while back, I made a big deal about moving this site to Cloudflare and using HTTPS . Well now that Github Pages supports HTTPS for…

Making Markov Chain Hip Hop with SonicPi

Wednesday, June 6th 2018, 2:16:27 am

For a long time, I’ve tried to merge two significant pursuits in my life: music and code. Although the two are not mutually exclusive, I’ve…

Simple HTTPS Setup S3 + CloudFlare

Wednesday, November 29th 2017, 4:48:01 pm

After a bit more investigation yesterday, I realized that github pages forces my website headers to always be 30x. This is not ideal…

Static Hosting Updates 1

Tuesday, November 28th 2017, 4:02:58 pm

So during this past Thanksgiving holiday, about the only time of year I sit down and work on personal projects these days, I went to go…

Discovered Gem - Pipe Dream

Saturday, February 25th 2017, 6:45:48 pm

My primary mode of listening to music these days is Spotify’s Discovered Weekly . Although I’ve historically prefered “manually curated…

Google Publisher Tags and React Playing in Harmony

Thursday, February 23rd 2017, 3:33:51 am

Doing Google Publisher Tags the React Way For all the wonders Webpack and Babel have brought to Front-End JavaScript, the modern, modular…

Making a Markdown Blog Using Webpack

Wednesday, January 4th 2017, 2:58:34 am

A Brief Background When I started working on this site, my first hunch was to use that classic static website builder, Jekyll . It’s…

A New Way of Blogging

Monday, January 2nd 2017, 10:40:49 pm

It’s been a while since I wrote a blog post. Why? Well on the one hand, I’ve had a shortage of free time. On the other, I’ve spent way too…


Omar Delarosa avatar

Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

Add me on LinedInFollow me on GithubFollow me on TumblrFollow me on Twitter