4 posts tagged with "unity"

Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5

Wednesday, March 13th 2019, 10:14:06 pm

Constant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…

Constant I/O | The Core Game Loop | Week 4

Wednesday, March 13th 2019, 10:14:06 pm

This week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…

Constant I/O | Tilemaps | Week 3

Wednesday, March 13th 2019, 10:14:06 pm

Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…

Constant I/O | Blend Trees and Animations | Week 2

Wednesday, March 13th 2019, 10:14:06 pm

After watching this amazing video tutorial on YouTube on making 2D games , this week’s breakthrough is discovering the magic of blend trees…


Omar Delarosa avatar

Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

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