41 posts tagged with "process"

Lecture | Designing for Machine Intelligence | Week 14

Friday, June 26th 2020, 1:41:32 am

The week before last on 4/29/2019, I attended a really awesome talk at the NYU MakerSpace called Designing for Machine Intelligence with…

Project | Final CityLens Prototype | Week 14

Friday, June 26th 2020, 1:41:32 am

The name I have finally settled on for my project is CityLens. The final result is a combination of a few pieces. A brief demo video. The…

Constant I/O | Final Thoughts on Making Video Games | Week 13

Friday, June 26th 2020, 1:41:32 am

Making Video Games When I was a kid of about 12, I vaguely wanted to “make video games”. This lead me to ask my mom to buy me books on the…

Constant I/O | Imps & Skeletons | Week 12

Friday, June 26th 2020, 1:41:32 am

This week, I started to animate a few of the ideas from my sketches of monsters from last week. Imp The first of which is this purple, imp…

Project | Started Building The AR Web App | Week 12

Friday, June 26th 2020, 1:41:32 am

This week I made a lot of progress on my aforementioned AR-themed project and started getting a basic web-app running. I decided to go with…

Sketchbook | More Monsters | Week 11

Friday, June 26th 2020, 1:41:32 am

Ideas for more in-game monsters.

Readings | Speculative Everything | Week 11

Friday, June 26th 2020, 1:41:32 am

Before reading the first two chapters of Speculative Everything by Anthony Dunne and Fiona Raby, I hadn’t really given a name to the concept…

Viewings | Eternal Sunshine of the Spotless Mind | Week 11

Friday, June 26th 2020, 1:41:32 am

eternal sunshine cover art (via MovieTime Guru) This week I (re)watched Eternal Sunshine of The Spotless Mind. I hadn’t seen it since its…

Constant I/O | Moving To Godot Engine | Week 11

Friday, June 26th 2020, 1:41:32 am

After watching several videos on the matter the past couple weeks and managing the general overhead of Unity, I finally made the switch to…

Assignment | City As Site Research | Week 10

Friday, June 26th 2020, 1:41:32 am

Background For the past few weeks, I’ve been reading a variety of articles and books on the application of augmented reality and other forms…

Readings | Seeing Is Believing And Ideal Subway Seating | Week 10

Friday, June 26th 2020, 1:41:32 am

This week I focused on two different articles, one academic and one “pop cultural”—the same drill as last week’s Readings post.. Though…

Classmate Portrait | The Adventures of Grant | Week 10

Friday, June 26th 2020, 1:41:32 am

As part of my collaboration with Grant Ng, we spent a bit of time interviewing each other in class. From that interview, one of Grant’s…

Constant I/O | 32x32 to 16x16 | Week 10

Friday, June 26th 2020, 1:41:32 am

So up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…

Readings | Augmented Reality Art & Applications | Week 9

Friday, June 26th 2020, 1:41:32 am

In the process of researching my City As Cite project, I’ve continued to cross reference academic ideas from Computers Helping People With…

Sketchbook | Better Hero Characters | Week 9

Friday, June 26th 2020, 1:41:32 am

For this week’s sketches, I changed up my hardware a bit and used a new Moleskine Pen+ I recently got.

Constant I/O | Aseprite Animations and New Sprites | Week 9

Friday, June 26th 2020, 1:41:32 am

Aseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over PyxelEdit…

Readings | Environmental Annotations | Week 7

Friday, June 26th 2020, 1:41:32 am

For the first phase of my City As Site project, I started by looking into an area of interest: using digital or other annotations in the…

Constant I/O | Collaborative AR Game | Week 7

Friday, June 26th 2020, 1:41:32 am

(Written by Omar Delarosa and Grant Ng) Birth of our conecept After our interview with each other we quickly realized that we both have a…

Readings | Design Activisim | Week 6

Friday, June 26th 2020, 1:41:32 am

This week’s reading from Design Activism: Beautiful Strangeness for a Sustainable World was full of not just ideas, but some really neat…

Sketchbook | Monsters | Week 6

Friday, June 26th 2020, 1:41:32 am

This week, I sketched out some monster concepts based on mythological animations but given a kind of robot/alien style.

Constant I/O | Concept Art and World Building | Week 6

Friday, June 26th 2020, 1:41:32 am

Last week, I spent a lot of time writing code for making procedurally generated levels.. That was fun. But it left me neglecting the overall…

Assignment | Creative Process Part 2 | Week 5

Friday, June 26th 2020, 1:41:32 am

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Sketchbook | Game Structure, Elevator Pitch Ideas | Week 5

Friday, June 26th 2020, 1:41:32 am

This sketch is a pretty high-level concept diagram for what this game could become. Obviously, I’m ripping off ideas from FTL and Resident…

Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5

Friday, June 26th 2020, 1:41:32 am

Constant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…

Assignment | Laser Cutting | Week 4

Friday, June 26th 2020, 1:41:32 am

Sketchbook | Vampires, UIs and World Layouts | Week 4

Friday, June 26th 2020, 1:41:32 am

Game UI Vampires World Layout

Constant I/O | The Core Game Loop | Week 4

Friday, June 26th 2020, 1:41:32 am

This week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…

Readings | Making a Toaster From Scratch | Week 4

Friday, June 26th 2020, 1:41:32 am

After watching Thomas Thwaites talk about his efforst making a toaster from scratch, I’m left with a newfound appreciation for the…

Sketchbook | PGC Levels and Rooms | Week 3

Friday, June 26th 2020, 1:41:32 am

I just finished reading Derek Yu’s book on Spelunky and I’m fascinated by his PGC (procedurally generated content) approach to level…

Readings | Doodles | Week 3

Friday, June 26th 2020, 1:41:32 am

Sunni Brown’s defense of doodles makes a very strong case in their favor. Starting with the opening annecdote about their utility in helping…

Readings | Whats Wrong With TED Talks | Week 3

Friday, June 26th 2020, 1:41:32 am

This critique of TED talks from, ironically, a TEDx talk itself was really on point. Bratton’s definition of the format itself using its own…

Constant I/O | Tilemaps | Week 3

Friday, June 26th 2020, 1:41:32 am

Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…

Constant I/O | Blend Trees and Animations | Week 2

Friday, June 26th 2020, 1:41:32 am

After watching this amazing video tutorial on YouTube on making 2D games, this week’s breakthrough is discovering the magic of blend trees…

Sketchbook | Zombies and Subways | Week 2

Friday, June 26th 2020, 1:41:32 am

My focus this week was to conceive of some zombie enemies for my in-progress game as well as think of organizational systems for levels and…

Assignment | Inputs Map | Week 2

Friday, June 26th 2020, 1:41:32 am

Assignment | A Love Letter To Spotify | Week 2

Friday, June 26th 2020, 1:41:32 am

A Love Letter To Spotify Dear Spotify, While other music streaming services come and go, you are different. Yes, you might be in some legal…

Assignment | Personal Inventory | Week 2

Friday, June 26th 2020, 1:41:32 am

Personal Inventory The three things that would be in my personal inventory are listed below: 1. This deceptively complex CLI solves a very…

Readings | Design Thinking | Week 2

Friday, June 26th 2020, 1:41:32 am

As someone who spent the last few years as a software engineer at various product companies, there was a ton of relevance in Chapter 6 of…

Constant I/O | Organizing Sprite Sheets | Week 1

Friday, June 26th 2020, 1:41:32 am

As part of my Ideation and Prototyping class at NYU I will be creating a game prototype and writing about the process each week. For the…

Readings | Design For The Real World | Week 1

Friday, June 26th 2020, 1:41:32 am

While reading Chapter 4 of “Design For The Real World” by Victor Papanek, a few observations came to my mind about design’s role in the…


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Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

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