7 posts tagged with "gamedev"

Constant I/O | Concept Art and World Building | Week 6

Wednesday, March 13th 2019, 10:14:06 pm

Last week, I spent a lot of time writing code for making procedurally generated levels. . That was fun. But it left me neglecting the…

Assignment | Creative Process Part 2 | Week 5

Wednesday, March 13th 2019, 10:14:06 pm

[THIS POST INTENTIONALLY LEFT BLANK]

Sketchbook | Game Structure, Elevator Pitch Ideas | Week 5

Wednesday, March 13th 2019, 10:14:06 pm

This sketch is a pretty high-level concept diagram for what this game could become. Obviously, I’m ripping off ideas from FTL and Resident…

Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5

Wednesday, March 13th 2019, 10:14:06 pm

Constant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…

Constant I/O | The Core Game Loop | Week 4

Wednesday, March 13th 2019, 10:14:06 pm

This week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…

Constant I/O | Tilemaps | Week 3

Wednesday, March 13th 2019, 10:14:06 pm

Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…

Constant I/O | Blend Trees and Animations | Week 2

Wednesday, March 13th 2019, 10:14:06 pm

After watching this amazing video tutorial on YouTube on making 2D games , this week’s breakthrough is discovering the magic of blend trees…


Omar Delarosa avatar

Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

Add me on LinedInFollow me on GithubFollow me on TumblrFollow me on Twitter