11 posts tagged with "gamedev"

Constant I/O | Moving To Godot Engine | Week 11

Wednesday, April 17th 2019, 12:19:16 pm

After watching several videos on the matter the past couple weeks and managing the general overhead of Unity, I finally made the switch…

Constant I/O | 32x32 to 16x16 | Week 10

Wednesday, April 17th 2019, 12:19:16 pm

So up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…

Constant I/O | Aseprite Animations and New Sprites | Week 9

Wednesday, April 17th 2019, 12:19:16 pm

Aseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over…

Constant I/O | Collaborative AR Game | Week 7

Wednesday, April 17th 2019, 12:19:16 pm

(Written by Omar Delarosa and Grant Ng) Birth of our conecept After our interview with each other we quickly realized that we both have a…

Constant I/O | Concept Art and World Building | Week 6

Wednesday, April 17th 2019, 12:19:16 pm

Last week, I spent a lot of time writing code for making procedurally generated levels. . That was fun. But it left me neglecting the…

Assignment | Creative Process Part 2 | Week 5

Wednesday, April 17th 2019, 12:19:16 pm

[THIS POST INTENTIONALLY LEFT BLANK]

Sketchbook | Game Structure, Elevator Pitch Ideas | Week 5

Wednesday, April 17th 2019, 12:19:16 pm

This sketch is a pretty high-level concept diagram for what this game could become. Obviously, I’m ripping off ideas from FTL and Resident…

Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5

Wednesday, April 17th 2019, 12:19:16 pm

Constant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…

Constant I/O | The Core Game Loop | Week 4

Wednesday, April 17th 2019, 12:19:16 pm

This week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…

Constant I/O | Tilemaps | Week 3

Wednesday, April 17th 2019, 12:19:16 pm

Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…

Constant I/O | Blend Trees and Animations | Week 2

Wednesday, April 17th 2019, 12:19:16 pm

After watching this amazing video tutorial on YouTube on making 2D games , this week’s breakthrough is discovering the magic of blend trees…


Omar Delarosa avatar

Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

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