13 posts tagged with "gamedev"

Constant I/O | Final Thoughts on Making Video Games | Week 13

Saturday, May 11th 2019, 10:18:15 pm

Making Video GamesWhen I was a kid of about 12, I vaguely wanted to “make video games”. This lead me to ask my mom to buy me books on the…

Constant I/O | Imps & Skeletons | Week 12

Saturday, May 11th 2019, 10:18:15 pm

This week, I started to animate a few of the ideas from my sketches of monsters from last week.ImpThe first of which is this purple, imp…

Constant I/O | Moving To Godot Engine | Week 11

Saturday, May 11th 2019, 10:18:15 pm

After watching several videos on the matter the past couple weeks and managing the general overhead of Unity, I finally made the switch to…

Constant I/O | 32x32 to 16x16 | Week 10

Saturday, May 11th 2019, 10:18:15 pm

So up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…

Constant I/O | Aseprite Animations and New Sprites | Week 9

Saturday, May 11th 2019, 10:18:15 pm

AsepriteThis past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over PyxelEdit…

Constant I/O | Collaborative AR Game | Week 7

Saturday, May 11th 2019, 10:18:15 pm

(Written by Omar Delarosa and Grant Ng)Birth of our coneceptAfter our interview with each other we quickly realized that we both have a…

Constant I/O | Concept Art and World Building | Week 6

Saturday, May 11th 2019, 10:18:15 pm

Last week, I spent a lot of time writing code for making procedurally generated levels.. That was fun. But it left me neglecting the overall…

Assignment | Creative Process Part 2 | Week 5

Saturday, May 11th 2019, 10:18:15 pm

[THIS POST INTENTIONALLY LEFT BLANK]

Sketchbook | Game Structure, Elevator Pitch Ideas | Week 5

Saturday, May 11th 2019, 10:18:15 pm

This sketch is a pretty high-level concept diagram for what this game could become. Obviously, I’m ripping off ideas from FTL and Resident…

Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5

Saturday, May 11th 2019, 10:18:15 pm

Constant I/O (or Project 2, Part 2)BackgroundIn part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky and…

Constant I/O | The Core Game Loop | Week 4

Saturday, May 11th 2019, 10:18:15 pm

This week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…

Constant I/O | Tilemaps | Week 3

Saturday, May 11th 2019, 10:18:15 pm

Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…

Constant I/O | Blend Trees and Animations | Week 2

Saturday, May 11th 2019, 10:18:15 pm

After watching this amazing video tutorial on YouTube on making 2D games, this week’s breakthrough is discovering the magic of blend trees…


Omar Delarosa avatar

Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

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