11 posts tagged with "castleblood"

Constant I/O | Final Thoughts on Making Video Games | Week 13

Friday, June 26th 2020, 1:41:31 am

Making Video Games When I was a kid of about 12, I vaguely wanted to “make video games”. This lead me to ask my mom to buy me books on the…

Constant I/O | Imps & Skeletons | Week 12

Friday, June 26th 2020, 1:41:31 am

This week, I started to animate a few of the ideas from my sketches of monsters from last week. Imp The first of which is this purple, imp…

Constant I/O | Moving To Godot Engine | Week 11

Friday, June 26th 2020, 1:41:31 am

After watching several videos on the matter the past couple weeks and managing the general overhead of Unity, I finally made the switch to…

Constant I/O | 32x32 to 16x16 | Week 10

Friday, June 26th 2020, 1:41:31 am

So up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…

Constant I/O | Aseprite Animations and New Sprites | Week 9

Friday, June 26th 2020, 1:41:31 am

Aseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over PyxelEdit…

Constant I/O | Concept Art and World Building | Week 6

Friday, June 26th 2020, 1:41:31 am

Last week, I spent a lot of time writing code for making procedurally generated levels.. That was fun. But it left me neglecting the overall…

Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5

Friday, June 26th 2020, 1:41:31 am

Constant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…

Constant I/O | The Core Game Loop | Week 4

Friday, June 26th 2020, 1:41:31 am

This week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…

Constant I/O | Tilemaps | Week 3

Friday, June 26th 2020, 1:41:31 am

Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…

Constant I/O | Blend Trees and Animations | Week 2

Friday, June 26th 2020, 1:41:31 am

After watching this amazing video tutorial on YouTube on making 2D games, this week’s breakthrough is discovering the magic of blend trees…

Constant I/O | Organizing Sprite Sheets | Week 1

Friday, June 26th 2020, 1:41:31 am

As part of my Ideation and Prototyping class at NYU I will be creating a game prototype and writing about the process each week. For the…


Omar Delarosa avatar

Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

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