Process: Ideation and Prototyping

A place for my work in Ideation and Prototyping class at NYU. I will be posting weekly artifacts from learning to make 2D, pixelart-based game development here.

Sketchbook | PGC Levels and Rooms

Wednesday, February 20th 2019, 4:42:04 am

I just finished reading Derek Yu’s book on Spelunky and I’m fascinated by his PGC (procedurally generated content) approach to level…

Readings | Doodles

Wednesday, February 20th 2019, 12:25:22 am

Sunni Brown’s defense of doodles makes a very strong case in their favor. Starting with the opening annecdote about their utility in…

Readings | Whats Wrong With TED Talks

Monday, February 18th 2019, 3:45:11 pm

This critique of TED talks from, ironically, a TEDx talk itself was really on point. Bratton’s definition of the format itself using its…

Constant I/O | Tilemaps | Week 3

Monday, February 18th 2019, 3:01:37 pm

Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…

Constant I/O | Blend Trees and Animations | Week 2

Wednesday, February 13th 2019, 1:13:09 am

After watching this amazing video tutorial on YouTube on making 2D games , this week’s breakthrough is discovering the magic of blend trees…

Sketchbook | Zombies and Subways | Week 2

Wednesday, February 13th 2019, 1:07:01 am

My focus this week was to conceive of some zombie enemies for my in-progress game as well as think of organizational systems for levels and…

Assignment | Inputs Map | Week 2

Wednesday, February 13th 2019, 1:02:14 am

Assignment | A Love Letter To Spotify | Week 2

Wednesday, February 13th 2019, 12:30:10 am

A Love Letter To Spotify Dear Spotify, While other music streaming services come and go, you are different. Yes, you might be in some legal…

Assignment | Personal Inventory | Week 2

Tuesday, February 12th 2019, 11:54:22 pm

Personal Inventory The three things that would be in my personal inventory are listed below: 1. This deceptively complex CLI solves a very…

Readings | Design Thinking | Week 2

Tuesday, February 12th 2019, 2:01:27 am

As someone who spent the last few years as a software engineer at various product companies, there was a ton of relevance in Chapter 6 of…

Constant I/O | Organizing Sprite Sheets | Week 1

Wednesday, February 6th 2019, 7:14:49 pm

As part of my Ideation and Prototyping class at NYU I will be creating a game prototype and writing about the process each week . For the…

Readings | Design For The Real World | Week 1

Wednesday, February 6th 2019, 6:47:36 pm

While reading Chapter 4 of “Design For The Real World” by Victor Papanek, a few observations came to my mind about design’s role in the…

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Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

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