Constant I/O | Organizing Sprite Sheets | Week 1

Wednesday, February 6th 2019, 7:14:49 pm

As part of my Ideation and Prototyping class at NYU I will be creating a game prototype and writing about the process each week.

For the first entry, I decide to create a few pixelart sprites to use in Unity game prototypes. They are based on an organizational system that uses rows to distinguish angles and column groups of 2 to 4 to distinguish individual frames in an animation. This makes the code for sprite generation simpler to reason about using meaningful indices.

Player Avatar

The first is a pixelart player avatar for a game that can move in 8 directions and handles two basic actions: shooting and striking with a sword/melee weapon.


Below are some of the animations created from the sprite sheet:


The second was a very simple smoke cloud to be used on objects that go “poof”


Here is the animated gif form:

Omar Delarosa avatar

Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

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